12.18.2008

From the folks at Goodman Games...

Last Call for 3.5!


On December 31, Goodman Games will stop selling its 3.5 products. This is the last call.

Visit our online store to purchase what is left of our PRINT 3.5 product at 50% off. You can find the online store at
http://www.goodman-games.com/store.html

For the rest of December, you can also visit our PDF store to purchase 3.5 PDF e-books at $2 each. Remember – after December 31, they’re gone forever! You can find the PDF store at
http://goodmangames.rpgnow.com/

//H

12.09.2008

Shine on Me



Well, I wouldn't call it content, but I know the Saurus will appreciate it. At least it made me pee my pants.

It is tough to name my favorite part of this fantasy epic, but here are two contenders:

-1:33. When they are riding through the snowy forest on a sleigh, you get a 2 second glimpse of Chris ... and man, that dude is jazzed to be riding a blue screen sleigh.

-When you, the viewer sit back a think wow, we're finally reached the dramatic finale ... and look to the scroll bar to realize you are only half way done with the song.

-Guitar Hero III inspired air guitar, termed "massive" by the artist. Massive indeed.

Youtube doesn't really do it justice. Go here for all of Shine's true glory. 

And yes, this is part 1 of 3. 

Shine on, you crazy diamond.

//H

12.07.2008

Been A Long Time ...

Gah. A month+ between posts? Lame. I need to focus on keeping this thing current. But first I need to get caught on the deadline that won't die.

So ... if you're reading this, thank you for dropping in, even when I haven't been updating. Something of substance in the next week for sure. Till then check out Jeff's blog or Goodman Games' coming soon page for a look at all the great stuff we've been working on.


Along those lines, the Dragonborn book is out on PDF and should be in stores very soon. I had a lot of fun with this one, which is really thanks to Alex, but that's a much longer story than I have time for today. 

So, till then, counting down the days to seeing Saurus and the 'Nobi*, plus maybe looking for to some skating. Colorado winter, don't let me down!

//H


*Sounds like a road trip movie to me, involving monkeys most likely. 

10.31.2008

In the Dark, With Tentacles








The Ogre Cave interview is live. 

//H

10.27.2008

"Befouled with age..."

Heh. I love my job.

Scheduled to do a pair of Cthulhu interviews this week. And having seen the awesome work by the McDevitt family and Tom Martin, it's pretty easy to be enthusiastic about the project. 

The only downside is the mind-crushing knowledge that Rick Maffei is going to write something way, way more evil than I could have. Curse him and his skilz!

//H

10.22.2008

The Kobolds Review 
Dragora's Dungeon

The kind kobolds at KQ had some nice things to say about Dragora's Dungeon. That's high praise given the folks that man the helm at the "little 'zine that could." 

Bear in mind, Dragora's continues to be a bit of an anomaly. It's not for first time DMs and certainly not for first time players. It's tough on both sides of the screen. The encounters are difficult, can easily swing to impossible if bad choices are made. My play testers characterized it as "Fair, but unforgiving," which is just what I was aiming for. (The reviewer, Johnn Four, expresses much of the same sentiment, but is far more eloquent.)   

I think/hope/pray that this degree of challenge also makes it more rewarding for experienced players, but I'd be lying if I said this adventure module was right for every group. Enjoy at your peril. 

//H

10.12.2008

Of Ravens and Ash
or Flirtin' With Disaster


On the whole, I try to keep my mouth shut. When controversy arises (4E, anyone?) it's time to keep your head down and focus on the writing. 

This has its strengths and weaknesses --- Goodman Games gets less attention than other third-party publishers, even though our catalogs for 3.5 and 4E stand out as consistent best sellers. Let the other third party publishers make the headlines, we'll make the adventures. 

But sometimes, just sometimes, you have to geek out.

Enter the Death Dealer.

It's tough to explain how excited I am about this project. When I do try to touch on it, I'm left sounding like I don't care about my other recent works, which isn't the case at all. Sellswords has been (favorably) compared to the original Leiber stores. Dragora's Dungeon has been reviewed as "the basis for a Conan novel." How can I not love these, when people are receiving them exactly as I intended? 

So yeah, I love the first wave of DCC/Master Dungeon adventures. Call them 11s on a scale of 1 to 10. 

Death Dealer is just an order of magnitude cooler. 

For the first time, Goodman Games will be adding, substantially I hope, to the body of work that is 4E. The DCCs showed folks how to make a dungeon crawl a story again. The Master Dungeons took that story out of the dungeon and set it on a larger stage. 

Death Dealer is doing something entirely different. My goal is to ensure that no DD adventure is ever mistaken for another iteration of Dungeons and Dragons. It needs to have a world, theme and style all its own. 

Will it work? I have no idea. Will gamers receive them with the sort of enthusiasm as the DCCs? No clue. Will it be a total flop? Hope not. 

The good news is that the world and story are backed by the amazing folks at Image. Fotos and Jones did a great job on the comic.  The GREAT news is that it has a Frazetta cover, perhaps the most iconic fantasy painting of all time. And least important, I felt exactly the same way when I finished off the first Master Dungeon, not knowing, for good or for ill, if the adventure would be a success or not. So this is familiar ground, the usual Artist's Fear. 

But that's all for the future, at least 3 months from now. Right now I'm just stoked as all hell to be adding to the world of the Death Dealer. It's alive, in a way I haven't enjoyed in a while.
 
Heck, I might even download some Molly Hatchet, just for kicks.   

//H

9.28.2008

Cthulhu Fhtagn!


Age of Cthulhu: Death in Luxor was just announced over on the Goodman site. It utilizes Chaosium's basic role playing system, which is a hoot, let me tell you brother (or sister, as the case may be).

This is the first of a series of AoC releases, and right now 3 more are in various stages of development. I'm excited to see some of the other works of madness that some of my favorite Goodman authors have in store.

//H

9.18.2008

Harley is lame,
But the Vinotok Rawks.


It's been said here before, but it bears repeating: 

"So much going on that I don't have time to talk about it."

Which is good, really, right? If I had the time, I'd likely be unemployed and have nothing to write about. 

Anyhow, the news that's fit to report, in summary:

  • Gen Con rocked as Gen Con always rocks. I miss my people, and it's a shame I see so many of them only once a year.  I got into: comparing scars with Astrocat (he won, by about a foot); chilling with DCCfan and his kids (and hear a dad point at one of my maps and say, "Do you remember how you almost died here?"); meeting Paul Kemp; hosting a great panel discussion that almost ended in a Jets vs. Sharks style brawl; meeting Jeremy Jones of Kobold Quarterly;  teasing the Paizo staff that all our DCCs were Pathfinder compatible; finally seeing Goodman Games win an ENnie; finally spend quality time with Hershberger and Brenden ... and I know I'm forgetting things. It was fun, a lot of fun, and we'll be back again next year. My one regret is not running any games for all the folks I love, which brings us to ...
  • Tacticon, where I *did* run games. A whole lot of 'em. Maybe not Iron GM style, but still 4 sessions in 24 hours. The players were downright awesome, ranging in age from 60+ (she was just getting into RPGs) to 10 (he had never played 4E before). A blast. Tacticon is just the right size for a "gamer's convention;" big enough for critical mass, not so large that the people get lost in the shuffle. A DGA board member invited me to return as guest of honor for next year's GenghisCon, so that should be fun. Those Denver Gamers know how to take care of you. Plus, my father drove down 4 hours just to show up for lunch, so it was kind of a 4 star weekend.
  • Interviews. Whew, who is sick of  hearing about Harley, yet? The Tome Show interview was announced a couple posts ago, and now the Kobold Quarterly Interview is up. Jeremy Jones, the same visionary that brought us the Shared Worlds summer camp is responsible for the interview. He did a great job, and made sure I didn't sound too stupid. I need to run some games for him, or write him into an adventure or something, as he's been nothing but great the entire time I've known him.  
  • 4E DCCs/Master Dungeons ... are doing awesome. Haven't read one bad review yet. (They're coming, I'm sure.) We've been working on these for a long time, so it is great to see people using them in their games. Next batch hits the street next week, and Joseph has some incredible plans in store. This isn't an attempt to drum up enthusiasm, it is just a recognition of the crazy things he has planned. Seriously. Madness this way lies.  
  • Technobi getting married in Italy while I'm in Colorado. This one is a bummer for me. I've let down a friend and missed an important date. Grumble. 
All right. So all in all, a pretty lame update. How about something exciting? How about an adventure into the unknown? 

Okay, but only because you asked so nicely. 

This weekend H and I are backpacking up over the Maroon Bells (14,000 feet, baby) in time to make it to the Vinotok festival, billed as:
"Based on a smattering of Viking traditions and entirely fabricated, full-contact drinking ritual, Crested Butte's Vinotok festival is hands-down the best pagan ritual we know of."

"Saturday's activities commence at dusk with an event inexplicably dubbed, Mumming, during which CB residents parade through town dressed in medieval garb, pausing at restaurants to sing cheers and slam shots. Then there is the "Passion Play," an elaborate act in which the Green Man - representing the most virile guy in town - beheads the Great Grump, a 20 foot tall effigy on wheels symbolizing last year's gripes.

The play doesn't always go as planned. "I missed part of the thing," says one-time Green Man Alan Bernholtz, "because I was too busy being fondled." Finally, the Grump - along with splintered skis - are burned in a massive bonfire. Then the people disrobe and rage late into the night."
Heh. Now that's my kind of party. 

//H

9.05.2008

Clyde Caldwell is the man. 
He just is. Puts Chuck Norris to shame. 

As for me? Tonight I'm a pulp writer. Hunched over my keyboard in a darkened room, at a messy desk light by a single flickering  bulb. 

If I die tonight, tell everyone it's okay --- that he made it. 

//H

9.03.2008

Been a long time...
So first Gen Con, then Tacticon. Great times, but why do I feel like I contracted Legionnaire's Disease?

I'll post about the cons in a couple days, but right now I need to focus on getting caught up on submissions (!) and getting some of my own projects out the door.

But if you're really waiting for Harley to write about Harley, why not listen to Harley talk about Harley on 
The Tome Show Interview? 

(Feel free to ignore my Vorpal network intro, but it is a not-so-very-obscure reference to both Lewis Carroll and the classic TSR adventure, Dungeonland.) 

Jeff did a good job of making sure I didn't sound too much like the true nasaly goof I am.

Check out the Chatty DM
I met Philippe at Gen Con. A very cool, nice guy. Turns out he also runs a popular blog. Philippe has been good enough to start reviewing Dragora's Dungeon in the next couple weeks, and it will be interesting to see how the adventure holds up. 

His site has a link to Draconis, a gaming convention in one of my favorite cities: good old 'treal. Now how do I get myself invited to that con? Road trip!

//H

8.06.2008

Fear My Barbaric Yawlp
Shipments are just now coming back from the printer (cut it close much?), and these were in the boxes, and my boss assures me that they rawk

Whew. 

Now if the 1E "Gen Con exclusives" can just get to Gen Con and live up to their name...





//H

Ps - Saurus and I spent our childhoods listening to the Hobbit on vinyl. So it brings me no end of joy to look at cover of the Character Codex and see the small bird down by the archers knee. A thrush, of course.  

Pps - See? Rawk and Yawlp? That's Whitman and gamer-speak all in the same post. Choose Death for all your post-modern mashups, kids.  

7.29.2008

ENnies are up ... Again?
Saurus called it. If you voted before today, you'll need to head back and vote again. 



//H

7.27.2008

ENnies are up!



Made the Deadline
Coming soon to a gaming convention near you (if you are near Indianapolis in 17 days):


The 4E version of the best-selling 3.5 DM tool. Added some new touches for the harried DM.


The last character sheet you will ever need (at least, until your PC dies). Folks complain about 4E being all about combat, but this folio disproves the haters, with room for more backstory than you can shake a stick at.

But for folks that *really* don't like 4E, we have two special old school treats from my friend and conversion editor, TacoJon:




Whew. Back to writing. This year's release schedule year doesn't culminate at Gen Con, it begins there.  

//H 

7.24.2008

Hi, My Name is Harley Stroh and I am ...
... surrounded by incredibly accomplished people that make me look good.

Wow. Just, wow.

//H

7.23.2008

On the Internet no one Can Hear You Scream ...
...but they can all hear you sound like an idiot on a podcast interview. 

Or not. We'll see. Jeff from the Tome Show was a great interviewer, so I only have myself to blame if I sound like --- you know --- Harley. I'll post the link when the show airs so you can mock me here and not make Jeff feel bad. 

//H

7.21.2008

Gen Con: Bring the Noise
It looks like we might cross the finish line after all. With all the 4E releases coming out for Gen Con, it will be an interesting time for sure. You can find our booth by heading towards the Wizards booth. We're the little guys across the aisle.

If you've been by the Goodman website, you already know to expect: 
Of course, these have been in the works for months now. We also have several late additions, but I'll wait for those to be officially announced before addressing them here.

A little Monkey Love
And while you won't find them at the Goodman booth, if you swing by Code Monkey Publishing they'll have copies of Temple of the Frog and City of the Gods to satisfy your cravings for ye olde 3.5. (In a high point of audacity last year, I signed my name below Arneson's on a 3.5 version of Temple.)  

ENnies
Today was supposed to be the first day for voting but it looks like their software is down. I'll let you know when the page is back up. 

//H

7.18.2008

S. D. F.

Just found out this morning that two people I consider dear friends had their novels cancelled. In at least one of the cases, the novel was completed. And since they were work-for-hire joints, written for shared worlds, there is about a 0% chance of retooling the work for sale with another publisher. 

There really aren't words for this sort of news. Nothing to offer in way of consolation. When you write a novel, it takes time away from a finite life. Hours that could be spent with loved ones are instead poured into the book. Conversations, thoughts, loves – they all get dumped into the novel hopper, and hopefully a decent read comes out the other side. 

So when a novel gets cancelled, that not unlike the loss of a dear friend. It's a difference in scale, not kind. There's a grieving process that needs to take place, when something you were so certain was going to come to fruition is brought to an end with a simple email.  

Has it happened to lots of authors? Of course. 

Will it happen to many more? Absolutely. 

The good writers keep at it, in spite of the setbacks. And I'm certain both my friends will keep writing. But that doesn't make it any easier to stomach in the moment. 

//H 

That time of year again...

Goodman Games is back in the ENnies this year, with two DCCs: Castle Whiterock (best adventure, best cartography) and Vault of the Iron Overlord (best adventure). While Jeff and I did contribute a bit to Whiterock, it was Adrian Pommier, Chris Doyle, Ken Hart, and Aeryn "Blackdirge" Rudel who were the heavy lifters on this one. And by heavy, I mean something in the realm of 800 pages of dungeon crawling. 

And as for Vault, it was written by some guy by the name of Monte

Anyhow, voting begins on the 21st. I'd tell you to vote often, but that'd be cheating, so just vote. >:)

In other gaming related news, the kind folks of the Denver Gaming Association have invited me back for another tour, so I'll be running events down at Tacticon at the end of August. I don't believe you can sign up for events yet, but I'll let you know when you can and when the schedule comes out. I'll be running a little Goodman Games 4E number we'll have released earlier at Gen Con. 

As for all the hubub of 4E, it's been a wild ride the last couple months, and if we manage to get all these to print in time for the big show it will be just short of miraculous. Five, maybe 7 adventures, 2 gaming aids, and at least a couple sourcebooks. 

Nose, back to the grindstone. I'll try to check in early next week when I can say that they're all off and done. Till then, drink some coffee for me, will ya? That or sell me your adrenal glands ...

Deather Shout-Out
Go and give some love to Jaleigh Johnson, who celebrated her one-year anniversary earlier this week. Everything that woman touches turns into literary gold so try to rub up against her if you get the chance. Baring that, buy a copy of one of her books

//H

6.24.2008

Bad Seller, No Karma Cookie For You!

So yeah, the seller is totally within their rights. But it is a bummer to see the Free RPG Day Punjar going for $30 $41.00.  That's more than the price of a core book, and this gaz. is only 16 pages long.

Alert to Buyers: If you can hold out to Gen Con, there might be a chance to copies for free!

//H

6.23.2008

You Know You've Arrived ...
When you have a
cover you're afraid to show the wife.

Ah, fantasy women in armor. A trope that will never die ... even if some fantasy women do. ;)

On a serious note, the artist is THE Clyde Caldwell. Wow. Consider this author stunned into fanboy silence. You can pick this one up at Gen Con. 

//H

6.20.2008

Free RPG Day ...

... is tomorrow. Head out to your favorite local game store and pick up some
DCC goodness.

The Punjar project was one of my favorites in recent memory. This is just a glimpse, but it offers a peak into what we have planned for the 4E DCCs and the world of Áereth.

//H

6.07.2008

Flashback: Overkill
There was a lawn-sized cake, thousands of candles, and I took my security role very seriously. (That's actually a cake at my foot. Vanquished cake, I should say.)


C'mon. Tell me you wouldn't want your daughter to date this man. 

Manage your soldiers, Khan.
4E hits the streets yesterday, and today half of Goodman Games East is playing AD&D Tomb of Horrors. 

Love 'em.

Old school. None can resist her siren song. 

//H

6.04.2008

La Marca del Este
My friends and yours, the good folks of La Marca del Este, play a *lot* of games. So when they write that they like something, it carries a lot of weight for me. 

Plus, they have a sweet skull logo. 

While they've reviewed DCC World in the past, they took the time recently to do a photo review, which they posted to their blog, here.

Many thanks to my Deathy Friends!

//H

5.27.2008

Awfully Quiet
Is how things will be around here the month of June. Many projects need to get done in time to go to press for sweet Genny. Something on the order of 70k. That's almost my own HarloRiMo.  

Which really means that Harley needs to follow the advice at the top of the page and get back to the writing. 

See you all at Indy...




But Until Then

...feel free to put the mighty, mighty Sandfolk to use in your Blackmoor game. Provided, free of charge, by the kind overlords at Code Monkey Publishing, and penned by some hack named Stroh. 

//H

5.18.2008

Big Willy Style

Join with Skeletor, and the rest of the Choosey Deathers in wishing the Saurus a happy birthday.

Saurus is the reason for all of this. I can say without hesitation that my entire career as a game designer is built off of writing adventures that I wished the Saurus and I could have played as kids. This is the little brother that, when I was getting the crap kicked out of me on a elementary field trip, dived into the pack and started busting heads at the tender age of 8. This is the man that gave me money when I was down, and –looking around my office– also gave me pretty much every piece of tech I own. He's twice as creative as me, and three times as stubborn , both of which bring their own blessings and curses.

So, in honor of the Saurus, everybody get on down. You'd hate to disappoint Skeletor.  

//H 

5.14.2008

Born of Fail
It happens. You put down hard hours, burn some brain cells, neglect your family, and then finally finish the project, knowing that it rocks on toast. 

Then you get the call. The publishing schedule has changed. We'll try to use your work in the future, in one or two permutations, but we can't promise anything until the schedule settles down. You get paid on publication, so sit tight. 

I've been on both sides now, making  the calls to rightfully PO'd authors, and I've also had my own projects sidelined by factors outside of a publisher's control. But when you're selling work for hire, it comes with the territory. If you can't accept that, it's probably not the right profession.

Again, it happens. To *all* writers. Handle yourself in a professional manner, and you'll be around for more projects in the future. (And yes, occasionally some of those will be delayed ... and so on.)

Then of course, sometimes there is a lightning storm. The past few months multiple Stroh projects, through multiple publishers, have been drafted into service or canceled, or whatever. But as long as I accept the paychecks, I forgo my right to complain.

A couple nights ago, another hammer came down, and another project was caught between it and the publishing anvil. It was a cool one too, one my rare ideas that was actually kinda sweet. But Gen Con is 91 days and 14 hours away, and Harley's Cool Idea (tm) was just a little too much to send into production. 

You fail, thank you, try again.  

So for the past 48 hours I've been wracking the ol' gray matter, trying to come with another idea that was:
  • Executable in time for Indy;
  • Cool enough to merit your hard earned dollars.     
And for 48 hours I've been staring at the cover art for a non-existent product, wondering just what the heck I was going to do to fill the pages inside a pretty smoking cover.

Then, searching for presents for upcoming Saurus Celebration I came across a 3 word combo, highlighted in someone's random page. 

And it was cool. And executable. And it made my old project look lame. 

While I am not, by any means, a good author, I think that this process helps to illustrate attributes that a good author should possess: Persistence, humility and the willingness to find your ideas anywhere. Another author could have come across those same 3 words and not been inspired. Another author could have found inspiration in dozens of other worlds, earlier, and already have 30k down in ink. Another author could have had multiple projects delayed, and said, "Screw it, this industry is BS, I'm out."

But no one of my works is my magnum opus. If you know Harley, you know he's always convinced that his next project is going to be really sweet, and he's sorry that the one he just finished sucked so bad. Hopefully, as long as I keep breathing this will always be the case. It's an act of faith that, yes, you will come up with a better idea. And it's a case of loving your collective contribution more than any one work. And it's about sticking to it, no matter if you're a n00b or a vet, because, if you can't prove it with the next sentence you write, what good is it?

My collection of works is static. It's dead. Finished. My future works are still gestating. They're exciting, unformed and growing, each with its own small shot at perfection. I'm still in love with them and their potential. And when the current batch goes to print (sometime between now and Gen Con) they'll have finished out their lives as ideas, dying when ink hits paper. By the time you pick them up they'll be static.

But that's all right. I'll have moved on to new loves. And so on, until *my* life becomes static, finished, and goes to print. 

//H

5.09.2008

Wrath of the Faerie Queen

A photo from our recent May Faire, taken by the child's father. 

The festival is kicked off by selecting the king and queen. All the children gather in a circle, each with a handful of grain. A chicken is placed in the center of the circle, and selects the king (or queen as the case might be) by eating from a child's hand. This is a photo of this year's queen.  

The rest of the photos show her smiling, but this one, I think, is best.

//H

5.08.2008

One for the Mouser

Noted by my friend and yours, Ashlock, the cover to one of the first 4E DCCs showed up on ENworld, via the folks at the Ogre Cave podcast. 

One of 3 covers posted on the Ogre Cave site, this particular adventure is a favorite of mine. Set in the city of Punjar, I wrote it in an effort to capture the quintessential rogue adventure. While not exclusive by any means, the adventure will be a special hoot for characters looking to run around on rooftops, slink through alleys, and plump dark sewers. 

Silverlock, eat your hear out.    

//H

5.05.2008


Ridden by Fey, 1 of ?

I've been doing some cursory research on faeries in folklore, and came across an interesting notion in this article. In summary, it notes that "Consumption (tuberculosis) was sometimes blamed on the fairies forcing young men and women to dance at revels every night, causing them to waste away from lack of rest."

Now, while my sleepwalking escapades haven't had much to do with dancing at revels every night, I can aver to the exhaustion I feel in the morning after a rough night. Maybe some faeries hand out comp tickets to Oberon's Ball, but mine are lot less fun.

At least, they're less fun the day after. But when it comes to telling stories about my after hours adventures, they can be pretty amusing. Therefore, for your pleasure, dear reader, I'll be relaying some of the best/worst of my sleepwalking episodes. Many of you have already heard these stories before (or lived through them) so feel free to correct me where I'm wrong, or add some bits of your own. 

  • How Harley came to live in a doublewide with Cardboard over the Windows:  Once upon a time Harley lived in a trailer with his family on a farm. One of the bedrooms was devoted to my mother’s art studio, so Saurus and I shared a bunk bed in the other bedroom while Mom and Dad slept in the living room.

    If you’ve ever lived in a trailer, you have a sense of how cramped things can be. Sleeping on the top bunk put me within a few feet of the ceiling.

    (One thing I should mention before going further is that my sleepwalking episodes have me interacting with reality. As I noted in the previous post, it is as if there is a dream template laid over reality – I react and respond to the dream images, all the while manipulating the real world around me. Important to all of this, is the understanding that the experience to Harley is a *real* one. If I watch you die in my dreams, it creates the same visceral physical response as if I had stood by and watched you die in reality. But more on that later.)

    Anyhow, one night I “wake up” to find myself caught in a death trap. I can’t recall the purpose of the death trap, but that didn’t matter too much at the time because I was about to be crushed by a descending ceiling.

    (Remember - for intents and purpose, this is all “real”.)

    And sure enough, just above me, is the ceiling, coming down to crush me.

    I kick up hard with both feet, but try as I might I can’t stop it from coming down. Faced with imminent death, and a ceiling mere feet above me, I decide to make a break for it. In a dashing feat of daring, I kick out the window beside my bed and roll out, dropping to the ground some 8 ft. below.

    Success! I had escaped sure death to live another day. My Father met me outside, terrified and confused as all get out. We put replaced the window (luckily none of the shards had cut me, or my brother, sleeping below) but I would kick it out again in the coming weeks, so ultimately we just covered it with cardboard. 
Next time: How there was almost no Saurus

//H

5.02.2008

GAMA Trade Show: Was it only...?
...last week I was in Vegas, working the GAMA Trade Show for Goodman Games. Unlike Gen Con, the GTS is first and foremost a chance for game publishers to meet up with gaming stores and vendors. After hours, it is a chance to meet up with other publishers. 

If you're a long time publisher, this is old hat. If you're a newbie fresh off the farm, this is pretty impressive. Over the course of the 3 days I had the chance to spend time with Kenzer (Co. didn't make it this year), the publisher of Black Gate, folks from Mongoose, Eric Rodriguez (Conan and Soloman Kane writer), the notorious Chainmail Girl, Eric Mona and Lisa Stevens of Paizo fame, and the brilliant Brendan LaSalle - designer of the X Crawl Game. 

All in all, a good time, along with the opportunity to talk to shop owners about the DCCs (big Deathy shout out to the good folks of Rooks, Bozeman MT) and generally get a sense of where we are as an industry. 

But Harley, you might be asking. What about Sin City? 

Sadly, not many stories to tell here. Troll Lord Games didn't attend so alcohol sales were actually down this year. The night the Goodman crew went out to play test the not-soon-to-be-patented Kenzer Guide to Winning at Craps, I laid low and worked on upcoming DCCs. GAMA is pretty relaxed, so I did play in an X Crawl drinking game, where shots of rum we passed around each time something died. (Kill a monster, you drink. GM kills you, he gets to drink.) But all in all, pretty tame fair.  

In terms of sheer excitement, the height of our Vegas adventure came with my last night. I was running on a cumulative sleep total of 10 hours over 3 nights, which – when combined with a bit of stress – is an invitation to some serious sleep walking. Details are still pretty fuzzy, but it went down something like this: 

In the "middle" of the night (somewhere around 3 am) I dream I see my Vegas roommates up out of bed killing one another. Naturally, I  –the real life, physical Harley– start shouting at them to, "Stop! Stop!" and being the heroic type, I leap up, tear off the covers to the bed and ready myself for a fight. 

Though I am asleep, my passionate exhortations rally my sleeping roommates. Bredan of X Crawl fame, thinking that something serious must be going down, wakes up and makes a break for the hotel door. Our publicist, the gaming industry version of Entourage's Ari, leaps up and starts demanding to know what the hell is going on. My publisher and boss, trying to sleep before his industry wide meeting the next morning, shouts at us all to get back in bed. 

All seems well, but  I'm still half asleep, which translates to groggy, embarrassed and (driven by a full head of adrenaline) fairly confrontational. Someone says something along the lines of "What the hell?! Turn on the lights."

And me, being half asleep, groggy and confrontational, reply in my best sociopathic dead pan:

"I wouldn't do that if I were you."

The room went *dead* silent and it took us the next couple days to sort everything out.  
 
City of the Gods

PDF out now, courtesy of Code Monkey Publishing. Print version to be released before Gen Con.


//H

4.23.2008

Live from Vegas, baby
Working on a manuscript, with a faux Eiffel tower illuminated behind me. Minus the tower, this isn't terrible different from any other working night. 

It gives me a guilty pleasure to turn my back on the flashing lights and focus on the writing. I'll head out later for a walk about, but right now writing takes precedence. 

My shield against Sin City is the same ticket that brought me here. That's pretty fun. 

Tuna: "If music is truly your wife, honor her."                   
//H

4.14.2008

Another Animal Chin Post



















There was a time when nearly all the significant folks in my life lived within a radius of 30 miles. On any given night, seven or more of us could be found out in streets after midnight, a mob of wheels and sneakers and bloody body parts. The act of skating was an ends unto itself. We would return before dawn with new stories of bloody accidents, eluded police, and – occasionally – a new trick learned. 

Eventually, we all moved on to other parts of the country and my skating changed as well. While I continued to get better (honestly, it would have been hard to get much worse) my skating slowly became a means. I was continually practicing, looking towards those rare (yet heartfelt) instances when life brought just enough of us together for the critical mass of an Ends moment. 

Spring has finally made it to the mountains, and this past weekend I spent some time at the new Glenwood skatepark. After a long, snowy winter, my skate needle was firmly out of the skate groove; tricks that would have been mindless and easy the summer before were frustratingly out of reach. Trying to link a board slide, a wall ride and a heel flip was near to impossible. 

Taking a break to consider my shadow at the base of the cement quarter pipe, I was struck by just how far I had come from my roots. The Means (or my failure to achieve them) had supplanted my Ends – having fun skating. By practicing for that golden moment of time, when I'll be with all friends falling down on concrete, I was missing out on the value of simply skating. 

All told, pretty usual stuff. Do a search and you can probably find hundreds of blogs raising the flag for living (or skating, as the case may be) in the moment, and a score of those will probably direct you to Choose Death. 

That said, it was a powerful realization. So picking my mopey white ass up off the ground I dropped back in again, just for fun this time ...

... and of course landed all the tricks. Sad day indeed. 

There is a Forgotten Ditch ...
...somewhere in northern Colorado. It is laden with dirt, the concrete is pocked and marked, and the 10 ft. walls are deadly for the uninitiated. After this weekend, it will be assailed by shovels, brooms, spackle, and most importantly: concrete maneuvers in the dark. 

Just thought you should know. :) 

//H