5.07.2021

The Village: Prayers

"Crom, I have never prayed to you before. I have no tongue for it." 


In our uncaring, hyperborean waste, divine healing doesn’t exist. However, characters can cry out for a blessing prior to a battle, offering up sacrifices in the hopes of currying a god’s favor. With a successful spellcheck the character is granted bonus hit dice to distribute to amongst allies as they choose. 

Actual bonus hit points are not determined until battle is joined. The hit points are temporary and any remaining points are lost at the end of the battle.      


The whims of the god & the PCs' goals ...

Spell check

Aligned

Indifferent

Opposed

1-11

Failure

Failure

Failure and worse!

12-14

3 dice

Failure

Failure

15-18

5 dice

1 die

Failure

19-23

7 dice

2 dice

1 die

24-29

10 dice

4 dice

2 dice

30+

15 dice

8 dice

3 dice



Any character can beseech a god, rolling a 1d10 + Personality modifier. War bands can improve their odds by offering up sacrifices, which can be in blood, treasure, or both.


Sacrifice bonus

Offering

Item value

+1

Sheep or cow

50 gp

+2

Enemy warrior 

500 gp

+3

Enemy warlord or champion

5,000 gp

+4

Enemy king

10,000 gp

+5

Enemy emperor or god-king

100,000 gp


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So far this is all arbitrary and needs to be sussed out at the table. 

Clerics, as we know them, aren't a class at character creation. But my plan is for a custom Luck Auger table, where some of the results are having been chosen or blessed by a specific god. 

Thanks for letting me daydream out loud, friends! 

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