5.06.2021

The Village

 

The conceit of the DCC game is that the PCs are liberated by their 0-level adventure. They shake free of the shackles of their former, humble lives, and set out for the wider world as Adventurers

This presupposes a certain sort of world, where survival is viable for small groups of wanderers, I.e. our usual RPG settings. But DCC is home to thousand insane worlds, some less welcoming than others. 

The Village falls in with the latter. A place where rival bands hope to enslave you, unknown monsters lurk in the dark forests and mist-shrouded moors, and magic is baleful and strange.

The size of the village is finite, and every member of the hamlet is a potential PC. And so, when you lose three characters to your 0-level adventure, your pitiful hamlet is now bereft of its baker, gong farmer, and armorer. 

Rather than abandoning kith and kin when you hit first level, you return home in the hopes of using those bloodied treasures to some advantage. We root our PCs in a sense of place, with the shared goal of survival. 

Cap the levels at 5, start off every PC as a warrior with handful of thief skills, and hide magic in the ruins crushed beneath a hyperborean glacier. Beowulf meets Viking Crawl, and the first 10 pages of every Conan comic reboot. We'll see if I can get anyone to play. 


You’re no hero. 

You’re are a reaver, a cutpurse, a heathen, 

a tight-lipped warlock guarding long-dead secrets ...


… and your Village's only hope for survival.

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