12.06.2005

I want you!
...to playtest my modules. >:)

Chris and Chrissy are hard at work on the Spellburn setting, so I'm short my usual suspects. Anyone else interested in playtesting a module, lvls 7-9?

17 Comments:

At 11:32 AM, Blogger Kameron said...

How soon do you need the results? My group meets next on the 16th.

 
At 11:48 AM, Blogger Grimbones said...

Kam,
That would be a huge help

We'd need it back before the end of December. It might take as many as 2 sessions, depending on your group's style of play. Let me know if you're still interested ...

 
At 12:40 PM, Blogger Kameron said...

Hmm, if only you had told me last week. After the 16th, we won't meet again until January (we had our first session on the 2nd). I'll chat with the guys and get back with you if we think we can do it in one sitting.

 
At 12:56 PM, Blogger ec said...

Harley, I'll ask my son Andrew if he'd be willing to playtest over the Christmas break. He's in college, and gets out in mid December, and he still gets together with his high school gaming group on a semi-regular basis. It'd be an interesting test group, as they're definitely a strategy-and-numbers crowd. Most of them are engineering students, a couple are pre-med. One guy, who's studying astrophysics and engineering, is also a nationally ranked chess player. Collectively, they're not the best at role-playing, but it'd be a great way to see how the module holds up to a certain type of play.

 
At 12:57 PM, Blogger SnakeOil Sage said...

Bwah ha ha ha!

 
At 1:33 PM, Blogger Grimbones said...

Thank you for the offer, EC. Story is seldom the concern; numbers are usually where an adventure breaks down.

Kam, with your permission, I'd like to send you mod. Even if you don't get a chance to play it, it could stand a look through. Is your old address still accurate?

 
At 1:34 PM, Blogger Grimbones said...

"... numbers are usually where an adventure breaks down."

Meaning, rules and numbers players make great playtesters. :)

//H

 
At 1:42 PM, Blogger Silverfyre said...

Sorry about having to sit this one out, Grims. Best of luck to those who playtest it and don't get too attached to those PCs of yours!

 
At 3:36 PM, Blogger Grimbones said...

We'll miss you, Silver. The Knights are an integral part of DCC success. :)

Who knows, maybe next time. That or I need up the bribe quotient. >:)

 
At 4:23 PM, Blogger SnakeOil Sage said...

Bah! Nothing can beat my full-partner benefits!

 
At 5:13 PM, Blogger Kameron said...

Yeah, sure send it to me. I'd be more than happy to offer any input I can. Use the same email as always. :)

 
At 5:22 PM, Anonymous Erik Scott de Bie said...

I'd jump right on it -- 7-9's about where the characters are in my campaign -- but I'm 1 or 2 sessions from the end of an adventure, and I think we're only going to manage one more session in December. . .

Hmm. I'm creative -- I can swing anything. ;)

What the module about, H? If you want to email me, it's just my full name, no spaces, @yahoo.com.

db

 
At 12:08 PM, Blogger Grimbones said...

The module is a "PCs versus the Witch" adventure. A standard dungeon crawl, as per the module series, with a high than usual emphasis on tone and general weirdness.

Give me a couple more days to bring it up to speed and I'll run it past your desktops ... If nothing else you'll see how easy my line of work is and conjure up some ideas of your own. :)

//H

 
At 1:42 PM, Blogger SnakeOil Sage said...

I've seen your modules, man talk about basic. All these references to the "elf" class... /jk

 
At 2:05 PM, Blogger Grimbones said...

"I've seen your modules, man talk about basic. All these references to the "elf" class... /jk"

*LAUGH*

You've been doing your research. :):):)

 
At 4:38 PM, Blogger SnakeOil Sage said...

;) It's my Wisdom score. Big bonuses to the Sense Motive skill.

 
At 9:26 AM, Blogger Grimbones said...

Aug 10-13. Show up and you'll have a place to stay, and maybe even meet the legendary El Presidente.

That and I'm trying to convince Kale, Matt, Rob and Obi to attend. :)

//H

 

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