5.06.2021

The Village: Thieving Skills

Many characters learn certain illicit skills that serve them well as reavers. What you favor is initially determined by what you are good at. At 0-level, pick one skill for each point of ability score modifier in Agility, Personality, or Intelligence. 


Agility

Climb sheer surfaces

Sneak silently 

Hide in shadows 

Pick Pocket

Pick Lock 

Disable / Set Trap 


Int 

Read Lost Languages

Find Trap 


Personality

Ambush (formerly Backstab)

Bluff (formerly Disguise self)


Skill Bonus by level

0

1

2

3

4

5

+1

+3

+5

+7

+9

+11


====

The trickiest sell is Ambush subbing in for DCC's Backstab. Here's my thought process --- ambushing something (a deer, person, or fiend) requires enormous force of will. You spot the target, sit and sit and sit and wait, until it presents the perfect opportunity. 

Strike early and it's just an attack. But if you have the patience and willpower to wait for just the right moment ... that's the DCC backstab crit.  

Another change would be to reframe Hide in Shadows / Sneak Silently as things anyone can attempt, but with two tracks, with one strongly favoring those that chose it as a skill.

3 comments:

Daniel Lofton said...

d10/d20 can handle that last one, yeah?

Harley said...

You are 100% correct! I think a lot of us forget that rule ... it gets buried too often.

Anonymous said...

How smart is that, gorgeous, 2write of
the stealing/horizontal when yooNeye
know for a fact thar ain't no theft in 7th
Heaven?? Follow us Upstairs by our lit.
.44-caliber-wild-child-blogOrammathon
● en.gravatar.com/MatteBlk ●
Cya soon, miss adorable...